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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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J.SEX
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Text File
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1999-11-12
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12KB
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252 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text13
# Num faces : 72
# Num points : 38
# Num materials : 1
#
# ============================================================
Triangle mesh: Text13
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -202.8671, -0.0000, -46.5328)
Vertex: ( -200.1921, -0.0000, -45.3063)
Vertex: ( -178.7968, -0.0000, -49.3328)
Vertex: ( -167.1351, -0.0000, -47.1149)
Vertex: ( -159.5937, -0.0000, -40.8125)
Vertex: ( -157.1827, -0.0000, -28.2516)
Vertex: ( -156.5702, -0.0000, 9.1250)
Vertex: ( -154.3827, -0.0000, 10.2672)
Vertex: ( -154.3827, -0.0000, 11.6672)
Vertex: ( -173.0827, -0.0000, 11.6672)
Vertex: ( -173.0827, -0.0000, 10.2672)
Vertex: ( -170.8952, -0.0000, 9.1257)
Vertex: ( -170.7648, -0.0000, -33.2274)
Vertex: ( -172.6046, -0.0000, -36.4547)
Vertex: ( -181.1468, -0.0000, -39.1328)
Vertex: ( -188.7468, -0.0000, -38.0805)
Vertex: ( -195.0765, -0.0000, -35.4938)
Vertex: ( -198.5827, -0.0000, -30.8016)
Vertex: ( -204.1827, -0.0000, -46.0047)
Vertex: ( -202.8671, -5.0000, -46.5328)
Vertex: ( -200.1921, -5.0000, -45.3063)
Vertex: ( -178.7968, -5.0000, -49.3328)
Vertex: ( -167.1351, -5.0000, -47.1149)
Vertex: ( -159.5937, -5.0000, -40.8125)
Vertex: ( -157.1827, -5.0000, -28.2516)
Vertex: ( -156.5702, -5.0000, 9.1250)
Vertex: ( -154.3827, -5.0000, 10.2672)
Vertex: ( -154.3827, -5.0000, 11.6672)
Vertex: ( -173.0827, -5.0000, 11.6672)
Vertex: ( -173.0827, -5.0000, 10.2672)
Vertex: ( -170.8952, -5.0000, 9.1257)
Vertex: ( -170.7648, -5.0000, -33.2274)
Vertex: ( -172.6046, -5.0000, -36.4547)
Vertex: ( -181.1468, -5.0000, -39.1328)
Vertex: ( -188.7468, -5.0000, -38.0805)
Vertex: ( -195.0765, -5.0000, -35.4938)
Vertex: ( -198.5827, -5.0000, -30.8016)
Vertex: ( -204.1827, -5.0000, -46.0047)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 20, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 19, 20) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 20, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 20, 21) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 22, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 21, 22) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 23, 4) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 22, 23) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 24, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 23, 24) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 25, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 24, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 26, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 27, 8) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 26, 27) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 28, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 29, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 28, 29) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 30, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 30, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 30, 31) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 32, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 33, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 34, 15) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 35, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 34, 35) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 36, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 37, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 19, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 37, 19) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 10, 11) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 11) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 6, 11) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 11, 12) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 4, 5, 12) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 4, 12) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 3, 12, 13) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 13) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 13, 14) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 14, 15) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 15) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 15, 16) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 16, 17, 18) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 16, 18) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 18) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 27, 29, 28) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 27, 30, 29) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 26, 30, 27) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 25, 30, 26) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 24, 30, 25) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 30, 24) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 23, 31, 30) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 22, 31, 23) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 22, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 21, 32, 22) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 21, 33, 32) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 33, 21) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 34, 33) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 20, 35, 34) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 35, 37, 36) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 20, 37, 35) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 19, 37, 20) uv ( 0, 3, 2) edge (1, 0, 1)